Hi, I’m Dominic. I design experiences that begin with people.Hi, I’m Dominic. I build brands with a personality you can hold.

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I’m a junior at the Rhode Island School of Design studying Graphic Design with a minor in Computation and Psychology. My work starts with listening; I talk to users, find where the experience breaks, and design the interface that makes the next step feel obvious.

I’ve designed for Providence Promise, Living Outside, and Design for America.

  • UX Research
  • Interface Design
  • Interaction
  • Usability Testing

I’m a junior at the Rhode Island School of Design studying Graphic Design. On the branding side, I build the systems people actually touch: campaigns, packaging, type, books, and the characters that carry a brand’s voice.

I’ve designed for Cheil USA (Samsung) and Girl Scouts.

  • Brand Identity
  • Art Direction
  • Packaging
  • Typography

UX Design projectsBranding projects

  1. In a community classroom, a hand holds a phone open to the Providence Promise app home screen: Welcome Back, Alexia, with events, submissions, and $300 earned

    Providence Promise

    UX Research · Mobile App · Usability Testing

    Families saving for college were chasing updates across WhatsApp, email, texts, and paper mail just to earn what they were owed. Our team designed one app that keeps it all in one place.

    • 2 semesters
    • Team of 6
    • Figma, FigJam, Figma Make
  2. Cheil Delta review screen: AI-flagged changes between two versions of a campaign file, each waiting for a person to confirm, edit, or reject it

    Cheil Delta

    Product Design · AI Tooling · Workflow

    An internal AI tool at Cheil USA that compares two versions of a creative file, explains every change, and builds the review deck only after a person confirms it: a 45-minute task down to 10 minutes.

    • About 3 days
    • Solo
    • Claude Code, Next.js, TypeScript
  3. Top of the redesigned Living Outside home page: Humanizing homelessness, one connection at a time

    Living Outside

    Work in progress

    Web Redesign · UX Research · Information Architecture

    A website redesign for a youth-led nonprofit working to destigmatize homelessness. The old site hid information several clicks deep; the redesign gives each audience a direct path.

    • Jul 2026 – present
    • 3 designers
    • Figma, FigJam
  4. A student at a campus table practicing with the Mr. Zeno app on his phone while holding the Zeno figure from its box

    Mr. Zeno

    UX/UI · 3D Modeling · Package Design

    A toy and an app that give students a low-stakes place to rehearse professional conversations before they have them for real.

    • About 1 week
    • Solo
    • Figma, Cinema 4D, Spline, Illustrator
  5. Festival entrance arch with the pastel Head in the Clouds banner, Rose Bowl, August 8, 2026

    Head in the Clouds

    Web UI · Information Architecture · Research

    A festival website built around what fans struggle with before and after the music: the heat, confusing passes, and information scattered across Reddit.

    • 2 weeks
    • Solo
    • Figma, Cinema 4D, Illustrator, Photoshop
  6. Not Only for Bodega Cats

    Interaction Design · Web · Research

    Fifty convenience-store images, annotated with five symbols for how people move through a store, made public as a can of cat food and a website where anyone can add their own reading.

    • 3 weeks
    • Solo
    • Figma, Blender, HTML/CSS/JS
  7. A man in a desert looks up at a giant unfolded Galaxy Z Fold8 Ultra while paper planes drift across the sky

    Cheil USA (Samsung)

    Campaign Strategy · App Concept · Art Direction

    A social-first campaign that keeps Samsung’s foldables at the center of the conversation, including a lifestyle-simulator app that lets people try each phone’s personality before they own it.

    • 6 weeks
    • Team of 4
    • Illustrator, Photoshop, Figma, generative AI
  8. The finished book: its olive cover, the Chapter 6 opener, and a page with a sideways caption

    What Design Can’t Do

    Editorial Design · Typography · Bookbinding

    Silvio Lorusso’s essays, typeset in a three-typeface system and perfect bound by hand: calm for the long read, playful in the margins.

    • 3 weeks
    • Solo
    • InDesign, perfect binding
  9. A model with sauce on their face and fingers in front of a shelf of sauces, with the Pocket Sauce packet logo

    Pocket Sauce

    Brand Identity · Illustration · Packaging · Photography

    I don’t eat anything without sauce, so I designed a way to carry my favorites everywhere: hand-drawn sauce packets, a brand, and a very messy photo campaign.

    • 1.5 weeks
    • Solo
    • Procreate, Illustrator, Photoshop
  10. Letters A through E from the typeface: blue grid strokes filled with small yellow figures

    Moving [Type] Face

    Type Design

    Two typefaces built to disagree, one ruled and one drawn from my own characters, layered until control and personality share the same letter.

    • 1 week
    • Solo
    • Illustrator, pen and paper
  11. Bus shelter displaying three Head in the Clouds posters with clouds, pink flowers, and the cloud-headed mascot

    Head in the Clouds: identity

    Also in UX Design

    Brand Identity · Merch · 3D Visuals

    The festival identity on its own: a cloud-headed mascot with spring florals, Cinema 4D visuals, and merch designed for the day itself.

    • 2 weeks
    • Solo
    • Illustrator, Cinema 4D, Photoshop
  12. Three stacked cans in their blue collage label on a pet care shelf in a convenience store

    Bodega Cats: posters and packaging

    Also in UX Design

    Poster · Packaging · 3D

    The collection made public: 24 × 36 in posters and a cat food can modeled in Blender, down to the label.

    • 3 weeks
    • Solo
    • Illustrator, Blender