Work in progress

Living Outside

A website redesign for a youth-led nonprofit whose real product isn’t a care bag. It’s the conversation that happens when someone hands one over.

Redesigned Living Outside home page: Humanizing homelessness, one connection at a time; What we do, Why we do it, How we do it; impact numbers; three ways to help; recent blog posts; an upcoming webinar; and the team
Role
UX Design Volunteer: research, navigation, page design
Duration
Jul 2026 – present (in progress)
Team
3 volunteer designers, with the co-founders
Tools
Figma, FigJam

01 The problem

A nonprofit about connection, behind a website that played hide and seek.

Living Outside is a youth-led nonprofit working to destigmatize homelessness. Volunteers build care bags of food, water, socks, hygiene supplies, and stamped postcards, then hand them directly to people living outside. The bag is not the point; it is the reason to start a conversation.

The old website did not tell that story. Information lived several clicks deep, and buttons led to pages no one expected. The co-founder who built it knew where everything was; nobody else did. In their words, visitors “have to play hide and seek for the information.”

7,500+care bags created
1,000+volunteers
30+distribution events
20chapters led by high schoolers
The original Living Outside webinars page: a pale header, a small row of past-event photos, and a sign-up block with little hierarchy
Before: the original Webinars page. Content was there; hierarchy and next steps were not.

02 Research

Six audiences, one front door.

We started by interviewing the co-founders and mapping who actually arrives at the site and where they come from. The list was long: grant makers looking for credibility, busy adults who want one Saturday of volunteering, corporations planning service days, teenagers who want to start a chapter, and teachers who need structure before they sponsor a club.

That map exposed the core problem. “Get involved” was not one action; it was six. A person who wants to volunteer once and a person who wants to start an international chapter were being sent through the same door.

“Living Outside is a belief. The purpose of the website is to share ideas, not just the care bags.”Co-founder interview
“It works and gets the job done, but it doesn’t reflect what we’ve done in three years.”Co-founder interview
Audience map table: grants, everyday adults and donors, people heavily involved in the space, young people and teens, and educators, with who they are, what they look for, and where they come from
Audience map: who they are, what they are looking for, and where they are coming from.

03 User pain points

Everyone wanted to help. Nobody knew where to start.

Personas made the gap concrete. A student like Maya worries about saying the wrong thing. A chapter head like Ethan understands the mission but not the logistics. A donor like David wants to know what his money makes possible. And Marcus, who receives the bags, asks the question the whole project rests on.

First-time volunteers need social guidance as much as a packing list, because the mission depends on the moment of interaction.

  • Maya, 17 · Student volunteerI want to help, but I don’t want to accidentally do something insensitive.
  • Ethan, 16 · Chapter headI understand the mission. I need help turning it into something I can actually organize.
  • Rachel, 34 · First-time adult volunteerJust tell me where to go, what to bring, and what I should know.
  • David, 45 · Donor and parentI want to understand what my donation makes possible.
  • Marcus, 42 · Care-bag recipientAsk me what I need instead of assuming what I need.
  • Ms. Rodriguez, 39 · TeacherI want students to lead this. I just need the structure to do it responsibly.

04 Design response

Fewer clicks, and every button goes where it says.

We rebuilt the sitemap around one rule: each audience should reach its goal in one or two clicks. The home page now answers what we do, why we do it, and how we do it before asking for anything, then splits “get involved” into clear paths: care bags, chapters, and events, with Donate always one tap away in the navigation.

Every page also carries the story. The Care Bags page explains what goes inside and why; Chapters walk a teenager from “what is a chapter?” to applying in five steps.

New sitemap: About, Our Team, Learn, Get Involved, Contact, and Donate at the top level, each with a short set of sub-pages
The new sitemap: flatter, with one path per audience.
Grayscale wireframe of the About page: philosophy, story, impact, the founders’ story, packaging, and FAQ
An early About wireframe, before the brand came in.

05 Brand and accessibility

Warm enough to feel human, clear enough to read.

The original palette failed contrast checks, so we scrapped it and built a new one from the same feeling: mint, sea, teal, midnight, and a light pink, each pairing tested against WCAG. Montserrat carries the headlines, Cabin carries the body, and a handwritten Cabin Sketch appears sparingly for the human touch. Rounded shapes and circles replace sharp rectangles, because the brand is about people meeting each other.

Brand sheet: new color palette with contrast notes, color pairings, typography with Montserrat, Cabin, and Cabin Sketch, section dividers, image treatment, icons and shapes, and buttons
The brand sheet, including the pairings we ruled out.

06 The pages (in progress)

Each page answers one audience’s first question.

Pick a page, then scroll inside the window to see the whole layout. These are current Figma designs and are still changing with feedback from the team.

Home page design

What, why, and how come first; then impact, then three clear ways to help.

07 Challenge

“Get involved” wasn’t one action. It was six.

The biggest hurdle in the project, and how I got past it.

The hurdle

Grant makers, one-time volunteers, corporations, teenagers starting chapters, teachers, and donors were all sent through the same door. Each needed a clear path, but a home page that tried to speak to six groups at once would bury the mission all over again.

How I got past it

We set one rule: every audience reaches its goal in one or two clicks. The home page explains what, why, and how before asking for anything, “get involved” splits into care bags, chapters, and events, and Donate stays one tap away.

What it taught me

Designing for many audiences means sorting people by what they came to do, then making each path short.

08 Takeaway

Where it succeeds: the moment before someone decides to help.

Most visitors arrive already wanting to do something; the old site made them work to find out what. If the redesign succeeds, a teenager finds the chapter application in two clicks, a busy adult finds a Saturday event without digging, and a donor sees what a gift becomes before being asked for one. The larger question is still open. How might Living Outside turn a simple act of giving into an opportunity for meaningful human connection? A website cannot hand anyone a care bag; it can make the person holding one feel ready to start the conversation.

For volunteers

Clear paths by goal, and less uncertainty about how to approach someone respectfully.

For the organization

A site the founders can point to proudly, and fewer lost visitors between interest and action.

What’s next

A “How do you want to help?” entry, a “5 minutes before you go” guide for first-timers, and a post-event reflection that measures social impact, not just bags.